Answers > Call Of Duty: Black Ops > How much download does COD: Black Ops use on PSN in an hour?

How much download does COD: Black Ops use on PSN in an hour?

I'm trying to settle an arguement with my brother over how much per hour COD: Black Ops uses on PSN when/when not hosting and with no voice chat.

Help me out?
1 Answers 5901 Views
User Avatar Psycho42 17316 Kudos 08/06/2011

Best Answer

It's almost a universal that online shooters have a bandwidth level of about 10kbits/s up and 60kbits/s down, for the average client. For the host, that changes to 60 kbits/s up and 10kbits/s down per player, which is why you can't host more than 12 players if your line isn't faster than 896kbits/s upload (which settles to a cruise level of about 700 kbits/s)

So, if you're the client, you'd be drawing around 60 kbits/s, which is
60*3600 kbits/hr, so in 2 hours you'd use

120*3600kbits, which is 432,000 kbits or about 432 Megabits, or 420 megabits, depending on whether a megabit is 1 million bits or 2^20 bits.

Note that's not MB, which is read "megabyte," in which there's 8 megabits, if you use the same "mega" convention; because 8 bits = 1 byte. 432 Megabits would equal about 54 megabytes (MB). But I doubt your line has a maximum download listed in Megabytes, because providers measure speed in bits not bytes.

If your line had, say, a 20 Gigabit download limit, you could be a COD client for maybe 90 hours before hitting it. Then there's the possibility that COD might range as high as 100kbits/s or as low as 50kbits/s for client. Then you have usage ranging from

300Mbits to 500Mbits download
50 to 80 Mbits upload
as client for 2 hours;

500 to 800 Mbits download;
3,000 to 5,000 Mbits upload;

if you host a 10-player room for 2 hours. Yow!
Source(s):
bandwidth monitors. Use a search engine to download a free one, and you can pinpoint the exact level of dl and ul yourself on your pc. Make sure COD is the only thing using bandwidth and you'll get reliable numbers
08/06/2011 27256 Kudos Lekkers

Answers

Lekkers
Lekkers 27256 Kudos
It's almost a universal that online shooters have a bandwidth level of about 10kbits/s up and 60kbits/s down, for the average client. For the host, that changes to 60 kbits/s up and 10kbits/s down per player, which is why you can't host more than 12 players if your line isn't faster than 896kbits/s upload (which settles to a cruise level of about 700 kbits/s)

So, if you're the client, you'd be drawing around 60 kbits/s, which is
60*3600 kbits/hr, so in 2 hours you'd use

120*3600kbits, which is 432,000 kbits or about 432 Megabits, or 420 megabits, depending on whether a megabit is 1 million bits or 2^20 bits.

Note that's not MB, which is read "megabyte," in which there's 8 megabits, if you use the same "mega" convention; because 8 bits = 1 byte. 432 Megabits would equal about 54 megabytes (MB). But I doubt your line has a maximum download listed in Megabytes, because providers measure speed in bits not bytes.

If your line had, say, a 20 Gigabit download limit, you could be a COD client for maybe 90 hours before hitting it. Then there's the possibility that COD might range as high as 100kbits/s or as low as 50kbits/s for client. Then you have usage ranging from

300Mbits to 500Mbits download
50 to 80 Mbits upload
as client for 2 hours;

500 to 800 Mbits download;
3,000 to 5,000 Mbits upload;

if you host a 10-player room for 2 hours. Yow!
Source(s):
bandwidth monitors. Use a search engine to download a free one, and you can pinpoint the exact level of dl and ul yourself on your pc. Make sure COD is the only thing using bandwidth and you'll get reliable numbers
08/06/2011 Best Answer

Popular Consoles

PC153 Qs
Xbox 360111 Qs
Other85 Qs

The Knowledgeable

maxiboy-1069725.jpg

maxiboy156 Qs

Ds-Gamer-1060427.jpg

Raymond103 Qs

gargoyles-1091849.jpg

Gargoyles99 Qs

capt-oats-1107212.jpg

capt_oats69 Qs

winga26-1080738.jpg

winga2665 Qs

Meanwhile on MMGN

SilentOne

commented on Win Samurai Warriors 4 on PS4

SilentOne 5 hours ago
Leasha

commented on A dance track made from Borderlands sound effects

Leasha 12 hours ago
punk

punk, Hugo commented on Project Cars delayed into 2015 to avoid competition

punk 16 hours ago
Pilkingbod

Pilkingbod, sjt333, punk commented on I Am Bread could be the best simulator game for years. Or not

Pilkingbod 17 hours ago
Tano

Tano is now Level 78!

Tano 1 day ago
q-Firzenion-p

q-Firzenion-p, Skarteh, Blak and other 6 users commented on The creators of the year's most brutally violent game 'Hatred' have some advice for its critics

q-Firzenion-p 1 day ago

Best of MMGN.com